Jeroen van Hoof

Hi there, I am Jeroen! I studied Computer Science at the TU/e and I work as a data engineer at ABN Amro. Below you will find some of my old projects that I need to update sometime :) You can also find my resume here.


Voronoi algorithm

Voronoi, an efficient sweep line algorithm for the calculation of Voronoi diagrams within a user defined bounding polygon.

AI for medicine boxes

An article about my work at Wolfpack, where I created a a tool for scanning medicine boxes and extracting the ingredients using natural language processing.


Optimus, an automated machine learning tool with OpenML integration for reproducible results. With the help of Bayesian optimization it finds the best parameters for an algorithm on a given task.

City generator

Fully automatic generation of road plans and unique buildings in a highly parameterizable way. The algorithms behind this procedural generation mostly follow the paper of Procedural Modeling of Cities by Parish and Müller, which uses L-systems for road and building generation.
Project source.

Elysium CSS

ElysiumCSS, a SASS/CSS style guide.


Calllock Customer control panel, a control panel for resellers of Calllock's vehicle share service, built with Laravel, AngularJS and Sass.


Balmoral cigars, a website built with PHP, HTML5 and Sass.

Skin Perfection

Skin Perfection, a website built on Wordpress.

CS Kochysteme

CS Kochsysteme used to be a website which front-end had a lot of problems and had become very hard to maintain. I have rewritten the front-end from scratch in a maintainable, logical and consistent architecture, fixing the problems and making it responsive along the way.


Travelmatch, a smartphone/tablet app that creates a TravelDNA based on the liking and disliking of travel images. The mobile app was built with Cordova, AngularJS and Less and communicated via REST with a Django server.


Jumper, a platform game built with Phaser that teaches you how to program.

The Cycle

The Cycle, a point and click game built in HTML5, illustrations are made by me using Inkscape, and I developed a large part of the front-end of the game.