Jeroen van Hoof

Jeroen van Hoof

I architect scalable Analytics Platforms at Rabobank. Passionate about platform engineering, DevOps, AI and web/app dev. You'll find my projects, experiments, and random explorations here.

Portfolio

Featured Projects

Featuring machine learning projects, algorithms, web design, app development and DevOps.

Latest Project

Luma Luma

A fast-paced digital roll-and-write strategy game with solo and online multiplayer. Uniquely generated grids for infinite replayability. Built with modern Android Kotlin and Compose architecture.

Kotlin Compose Game Dev
Skin Perfection beauty site
Vastorum

Vastorum

schedule Coming Soon

A multiplayer real-time strategy browser game built around an on-demand, tick-less lazy event simulation engine.

Go Svelte
Grafana dashboard

Homelab

calendar_today 2025

Personal home lab for testing and development purposes.

ArgoCD Kubernetes
Skin Perfection beauty site

Skin Perfection

calendar_today 2024

A custom-built Storefront child theme utilizing Sass and Webpack. Scaled and secured via Ansible-driven infrastructure and Cloudflare protection.

Wordpress Ansible
Hyperbench performance testing tool

Hyperbench

calendar_today 2023

A benchmarking framework for hyperparameter optimization (HPO) algorithms that includes Hyperboost, a custom HPO library.

Python AutoML
Voronoi diagram visualization

Foronoi — Voronoi Diagrams

calendar_today 2021

Efficient sweep line algorithm for calculating Voronoi diagrams within user-defined bounding polygons. A complete implementation of Fortune's algorithm in Python.

Algorithms Python Geometry
Procedurally generated city

City Generator

calendar_today 2018

Procedural generation of road plans and unique buildings using L-systems, based on Parish and Müller's research.

Procedural Gen React
View on GitHub →
Jumper platformer game

Jumper

calendar_today 2015

Platform game built with Phaser that teaches programming concepts through interactive gameplay.

Phaser Illustrations
Play Game →
The Cycle point-and-click game - After The Cycle point-and-click game - Before

The Cycle

calendar_today 2014 • Refreshed 2020

HTML5 point-and-click game created for a university course. I designed all the Inkscape illustrations and started a rebuild of the graphics and framework in 2020 for a modern refresh.

HTML5 Illustrations
View on GitHub →

Web Applications

archive Archived

Professional web applications built 2015-2016. Including a control panel for vehicle share service resellers, an e-commerce site for a cigar retailer, and a frontend rewrite optimized for responsive design. These projects are no longer online.

Laravel AngularJS Frontend